Horn of Minis Arnor
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Horn of Minis Arnor
Re the Horn of Minis Arnor (AC 68), can the companion use it repeatedly during combat? It makes a MASSIVE difference as no matter how powerful an enemy is, they don't get to add their attribute bonus.
- mirkwoodfalcon
- Posts: 126
- Joined: Mon Oct 13, 2014 5:52 pm
Re: Horn of Minis Arnor
Looks like yes, they can; but it does make the player forfeit their attack roll every time they use it, so it's either attack or use the horn, which is a pretty big opportunity cost.
“...his old life lay behind in the mists, dark adventure lay in front...”
Re: Horn of Minis Arnor
Love the title of this thread!
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
- T.S. Luikart
- Posts: 203
- Joined: Fri May 22, 2015 5:10 pm
- Location: California
Re: Horn of Minis Arnor
And thus the letter of the rules meets the spirit of their intention.
Mirkwoodfalcon is correct in that, as written, you could use the horn more than once in a battle.
I would be... uncharitable, to a player who, for mechanical reasons, just kept blowing their horn - even granting they are giving up a direct attack. I'm not saying "once and no more" - after all, we know Boromir winded the Horn of Gondor several times before he fell, but he was specifically calling the others in the Fellowship for aid.
Mirkwoodfalcon is correct in that, as written, you could use the horn more than once in a battle.
I would be... uncharitable, to a player who, for mechanical reasons, just kept blowing their horn - even granting they are giving up a direct attack. I'm not saying "once and no more" - after all, we know Boromir winded the Horn of Gondor several times before he fell, but he was specifically calling the others in the Fellowship for aid.
TS Luikart
Cubicle 7
Cubicle 7
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Re: Horn of Minis Arnor
It can't possibly be that this is the way it was meant to work. The thing that makes more powerful adversaries more powerful is mostly their attribute level. So basically my players are never going to be affected by this core but of mechanics.
I'm going to house rules that each use after the first in combat requires Hope, and see if that helps.
I'm going to house rules that each use after the first in combat requires Hope, and see if that helps.
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Re: Horn of Minis Arnor
Horn of Minis Amor would be better.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Re: Horn of Minis Arnor
That's what I was, sorta, getting at - the 'r' and 'n' look easily like an 'm'; combined with the other words it made me chuckle.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
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- Posts: 5162
- Joined: Mon Jan 13, 2014 5:20 pm
Re: Horn of Minis Arnor
Great Minds and all.Rich H wrote: ↑Wed May 17, 2017 3:18 pmThat's what I was, sorta, getting at - the 'r' and 'n' look easily like an 'm'; combined with the other words it made me chuckle.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
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