Shadows of Mordor (video game)

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Elmoth
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Re: Shadows of Mordor (video game)

Post by Elmoth » Fri Jan 24, 2014 11:23 am

Regarding the other ME online computer game (LOTR online), is it any good/worth it? Never convinced myself to test it, so no idea, really. For some strange reason never made an impact in the usual gaming communities/forums I visit regularly, even if they are quite populated by potential gamers for such things...

Shieldmaiden
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Re: Shadows of Mordor (video game)

Post by Shieldmaiden » Fri Jan 24, 2014 11:39 am

In most ways, it's a typical MMO. If you've played World of Warcraft, you'll have a pretty good idea of how it plays. However, it is absolutely stuffed full of Tolkieny goodness and is one of the few post-WoW MMOs that seems to encourage role-playing. I've dipped into it on a number of occasions, but the same old MMO gameplay bored me each time.

Since it's free to play, I'd say it was worth downloading just to run around Middle-Earth, because I'm not sure there'll be another opportunity to do so for quite some time.
A tale is but half told when only one person tells it.

The Saga of Grettir the Strong, chapter 46

Elmoth
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Re: Shadows of Mordor (video game)

Post by Elmoth » Fri Jan 24, 2014 12:06 pm

Ok, never played WOW (I always read this as Wings of War, a 1st world war airplane miniatures game I play with my nephews), but I am aquanted with Guild Wars, that I think is similar. Will download it then. Thanks :)

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Rich H
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Re: Shadows of Mordor (video game)

Post by Rich H » Fri Jan 24, 2014 12:12 pm

Shieldmaiden wrote:In most ways, it's a typical MMO. If you've played World of Warcraft, you'll have a pretty good idea of how it plays. However, it is absolutely stuffed full of Tolkieny goodness and is one of the few post-WoW MMOs that seems to encourage role-playing. I've dipped into it on a number of occasions, but the same old MMO gameplay bored me each time.

Since it's free to play, I'd say it was worth downloading just to run around Middle-Earth, because I'm not sure there'll be another opportunity to do so for quite some time.
Would agree with all of this but I'll add that the beginning sections of The Shire are wonderfully realised so create a Hobbit character and run around exploring that as much as possible. Most of the rest of the game is downhill from there as it does have to compete with other MMOs so suffers from all the issues of those types of games in my opinion.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

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Valarian
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Re: Shadows of Mordor (video game)

Post by Valarian » Fri Jan 24, 2014 12:58 pm

Elmoth wrote:Regarding the other ME online computer game (LOTR online), is it any good/worth it? Never convinced myself to test it, so no idea, really. For some strange reason never made an impact in the usual gaming communities/forums I visit regularly, even if they are quite populated by potential gamers for such things...
I've played for the past 3 or 4 years (still only got up to level 68 on my main character). I play on the Brandywine server and am the leader of The Watchers of Eriador kinship (LOTRO version of WoW guilds). It's not role-play, it's a computer game, with the computer game predilection for the "kill something & take its stuff" style of play. But, the setting is richly detailed and the game play is fun - even if there is a population problem of wolves, boars and bears. It's one of the few MMO style games that has maintained my interest as there's crafting and storyline (quests) rather than just "go kill stuff".

As Rich says, it's free to play and the 4 free areas (Ered Luin, The Shire, Bree-land, The Lonelands) will get you to around level 30. After that, if you still like it, have a look for the Mithril Edition set (Turbine). You can usually pick it up for around £17 / $15 (yes, I know that doesn't tally with the exchange rates). It contains another 4 areas and around $20/£20 worth of store tokens.
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farinal
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Re: Shadows of Mordor (video game)

Post by farinal » Fri Jan 24, 2014 4:16 pm

Also I think the Book Quests was very fun and entertaining. I really liked the first book's story and lore.
Of Finarfin's children I am the last. But my heart is still proud. What wrong did the golden house of Finarfin do that I should ask the pardon of the Valar, or be content with an isle in the sea whose native land was Aman the Blessed? Here I am mightier.

Beleg
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Re: Shadows of Mordor (video game)

Post by Beleg » Fri Jan 24, 2014 4:36 pm

Watching these videos, it does look beautiful. And unless it ends up being actually awful on release, I'll probably play it. But I agree completely that it doesn't feel like Middle Earth. Wraith Mode also looks like Eagle Vision. The idea that enemies are different on every playthrough sound great though.

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Curulon
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Re: Shadows of Mordor (video game)

Post by Curulon » Fri Jan 24, 2014 4:47 pm

Valarian wrote:
Elmoth wrote:Regarding the other ME online computer game (LOTR online), is it any good/worth it? Never convinced myself to test it, so no idea, really. For some strange reason never made an impact in the usual gaming communities/forums I visit regularly, even if they are quite populated by potential gamers for such things...
I've played for the past 3 or 4 years (still only got up to level 68 on my main character). I play on the Brandywine server and am the leader of The Watchers of Eriador kinship (LOTRO version of WoW guilds). It's not role-play, it's a computer game, with the computer game predilection for the "kill something & take its stuff" style of play. But, the setting is richly detailed and the game play is fun - even if there is a population problem of wolves, boars and bears. It's one of the few MMO style games that has maintained my interest as there's crafting and storyline (quests) rather than just "go kill stuff".

As Rich says, it's free to play and the 4 free areas (Ered Luin, The Shire, Bree-land, The Lonelands) will get you to around level 30. After that, if you still like it, have a look for the Mithril Edition set (Turbine). You can usually pick it up for around £17 / $15 (yes, I know that doesn't tally with the exchange rates). It contains another 4 areas and around $20/£20 worth of store tokens.
I play on Landroval, the unofficial official North American roleplay server. There's a lot of good roleplay there, though much of it is found in Bree, despite the expansions giving us Moria, Lothlorien, Southern Mirkwood, and Rohan. Rohan introduced mounted combat, which is a wonderful and unique mechanic. Also, LotRO has probably my favorite selection of classes out of any MMO I've played. I play a Warden as my main, for those curious.

If anyone ends up on that sever, I play the Rohirrim, Guthmyr.

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Moria Firefly
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Re: Shadows of Mordor (video game)

Post by Moria Firefly » Fri Jan 24, 2014 7:50 pm

Saw the video last night, looks beautiful but the part-Wraith thing kinda threw me off. I get it, as it's trying to be AC but in MiddleEarth but like most here, it does not feel like MiddleEarth in that demo video.

I was a Beta-tester and a founding member of LOTRO, loved it for about 6 months and then the normal MMO stuff bored me off of it. I did love running around MiddleEarth in that game.

Shadows of Mordor seems to be targeted to the AC crowd, not to the MiddleEarth crowd. I'll have to see how it plays as I know one of my friends will buy it when it comes out.

MFF

SirKicley
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Re: Shadows of Mordor (video game)

Post by SirKicley » Fri Jan 24, 2014 11:04 pm

Elmoth wrote:Regarding the other ME online computer game (LOTR online), is it any good/worth it? Never convinced myself to test it, so no idea, really. For some strange reason never made an impact in the usual gaming communities/forums I visit regularly, even if they are quite populated by potential gamers for such things...
You can ask 10 people this question and get 12 different responses.

For me it's the best MMO that I've played because it primarily fits my style.
  • easy going
    amusement park style
    not PvP
    Lots of exploration
    Can be played solo
    beautiful art and great stories

Now I know that's not to everyone's style. There is a small area for PvP (the Ettenmoors); you can either be a "freep" or "creep" (The former is jargon for Free Peoples - in other words, you hero character in the game and the latter is jargon for creatures). As a creep you can be an orc, troll, spider, or warg.

Now I've never done this - but my son enjoys monster play. I don't enjoy PvP at all. My wife and I play as a duo, we have a kinship (aka guild in other MMOs) and we enjoy the world.

The game is heavy on exploration as there is no end to the number of quests you can do in an given character level with lots of places to go. The game is a great gateway into Tolkien's world (virtually). The "Epic" quests are "storyline" quests that follow the fellowship's journey to Mordor. You interact with the characters, and you perform many duties that assist their journey. There's also hundreds of quests that you can do regionally in each area you get to. It has turned off a lot of my friends early on, cuz the intro quests and early quests are rather dull....but there's still a beauty to the art/geography, and a great literary value to the workings of the quests. If you can get past the intros and get into the better quests, it's worth the patience.

The landscapes are beautiful. The flavor of the game is reminiscent of the true books and The One Ring game. The dialogue with each quest ties wonderfully to the world. All in all, if you would be entertained by simply being a part of that world and exploring it, you would truly enjoy it. If on the other hand you want a more PvP experience with hard core raids against others, you may not find it to your liking. The quests can be corny, and repetitive for sure.

I have my favorite places to go. The Golden wood is gorgeous. Moria is breathtaking to see. The Shire is very lovely and well done. Forochel is definitely interesting. Isengard is very nasty and worthy of feeling dread, and Angmar is utterly and completely horrible (in a good way), and dreadfully nasty - especially Carn Dum.

But there's many nuances to the game that add to the quaintness of it. Festivals all throughout the year full of fun things to do, rewards, titles, and nice shiny stuff to win. Cosmetic outfits to strive for to spiffy up your character. Houses you can buy and decorate with the stuff you earn at festivals. Emotes and such that you can learn to interact with others online. Class/Race/Social/Regional deeds that can be accomplished in tiers that unlock rewards for the character. There are raids which are particularly difficult, there are instances, and there are skirmishes - which the latter is very cool concept. They're repeatable instances with a specific goal, but they're scaled to your fellowship's level, and are never exactly the same - each time is different opponent dynamics, so you can never prepare perfectly like you can in a repeated instance. I love skirmishes. You have a "soldier" that you call and train as you go up in levels and each soldier to each character in your group are often different roles, so they add a great diverse element.

There is Reputation to earn with many different factions throughout the world. And with increased reputation, access to better equipment - that thematically make sense for that group; as well as access to cool decorations and cosmetic outfits again that thematically fit that group. Crafting is also wonderful. You can join a craft guild that provides a myriad of very powerful items that you can craft. The economy in the game is designed essentially among players - since no one crafter can do everything. For instance, a "Woodworker weaponsmith" can make great bows and spears etc, but can only craft them from worked wood planks. Someone with "Forestry" needs to gather the wood branches and treat them into "planks" to be worked. Cooks need food which can provide a great number of "consumable" benefits to user, but cooks need "Farmers" to grow a lot of the produce they need to make their yummy goodness. A "Prospector" can mine and smelt ore, but only a Armorer, or Weaponsmith really needs them in smelted form. So the economy is such that one can mine and smelt, and another can fashion it into gear and these are then traded or sold to each other.

So for me - the game provides a great deal of depth and no end to what I can do. I have 8 characters to try many different facets of the game and experience a great deal of diversity. There's never a dull moment, and I never run out of a "goal" to achieve, whether it's a crafting tier, resource gathering, quests, reputation, deeds to finish, etc etc.

They just added "Mounted Combat" in Rohan only. War-Steeds are awesome, if a little difficult to manage. They advance in power as you do, and there are a number of roaming encounters out on the plains that provide opportunity for a "raid-like" approach by many war-steed riding players to go attack.


I am on the Crickhollow server. My main character is Shandralyn Shieldmaiden and she is the leader of Pathfinders of the Rohirrim kinship located in the Shire. She is a Warden. My favorite class by far. (Wardens are a blend of heavily defensive tanks or damage dealing - depending on personal choice). Followed by the Guardian (a heavily armored tank that keeps the enemy focused on attacking them and off the others in a group) as my second fav, and then I like Captains and Minstrels as tied for third fav. (Captains are kinda like a paladin - they can tank, they can damage, they can heal, and they have a soldier that they summon who assists them in battle. Many Captain abilities are beneficial to a whole group - like a paladin in D&D; Minstrels are bards. They heal the group better than any, or they can crowd control well - their buffs help the fellowship as a whole as well). Other available classes are Loremasters (similar to a druid actually with a pet to aid you - they specialize in crowd control), Rune-Keepers (basically the sorcerers - they specialize in either damage via lightning, fire, or cold, or in healing). Burglar (nuff said), Champions (which are the default damage dealing melee specialists), and Hunters (master archers lots of damage but not overly protected - needs a tank usually to protect them as they dish out their damage).

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