Here's another question, this time about the DoM campaign: in your experience, how important is it to the main story, whether Mogdred is accepted as Wood-men or not? I haven't read the entire timeline yet, but it seems that it is pretty much left for roleplaying and up to the Companions how this goes, and if they don't say anything, it's little more likely that the Wood-men reject his offer?
and even if they do accept Mogdred, will he remain loyal? based on skimming the final battle adventure, it looks like warriors of Tyrant's Hill may in fact betray the Wood-men army in the end, but I am not sure?
And of the Folk-Moot itself, as there are three proposals to consider, is it possible all of them are approved, or does approving one prevent approving another (Mogdred for example)? It seems each proposal is to be debated and decided on separately, and it is up to the Companions if they want to support any?
Master of Tyrant's Hill?
Re: Master of Tyrant's Hill?
Just let it go either way. Both options provide interesting dynamics to the campaign and story. If you want to decide then read the full campaign and make a decision based upon what appeals to you the most.Butterfingers wrote: ↑Thu Jul 20, 2017 12:15 amHere's another question, this time about the DoM campaign: in your experience, how important is it to the main story, whether Mogdred is accepted as Wood-men or not? I haven't read the entire timeline yet, but it seems that it is pretty much left for roleplaying and up to the Companions how this goes, and if they don't say anything, it's little more likely that the Wood-men reject his offer?
You need to read the full campaign!Butterfingers wrote: ↑Thu Jul 20, 2017 12:15 amand even if they do accept Mogdred, will he remain loyal? based on skimming the final battle adventure, it looks like warriors of Tyrant's Hill may in fact betray the Wood-men army in the end, but I am not sure?
All three can be approved, yes. And yes, players can support all three, none, or actively oppose all of them or just some.Butterfingers wrote: ↑Thu Jul 20, 2017 12:15 amAnd of the Folk-Moot itself, as there are three proposals to consider, is it possible all of them are approved, or does approving one prevent approving another (Mogdred for example)? It seems each proposal is to be debated and decided on separately, and it is up to the Companions if they want to support any?
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
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Re: Master of Tyrant's Hill?
Great, thanks Rich! I will read the entire campaign after our game session tonight... the Folk-Moot is next summer, and 'Wizard's man' should take place this autumn, after we complete 'Of Leaves and...'
It's bit hairy at the moment though, the heroes took a lot of damage during the battle on the hill, so it's interesting to see if they can pull the hobbit out of the fire, so to speak.
It's bit hairy at the moment though, the heroes took a lot of damage during the battle on the hill, so it's interesting to see if they can pull the hobbit out of the fire, so to speak.
Re: Master of Tyrant's Hill?
In my experience, pretty important! It changes the setting of some scenarios down the line (for example, the one in which they go to Dol Guldur: if Mogdred is a friend they can stop at his castle, if not...). And for my group Mogdred is a good counterpoint to Ceawin (from the East Bight). My players are always arguing wich one is the real "bad guy". Is Mogdred bad? Is Ceawin bad? The real answer is way more complicated in the campain, but my players are always comparing the two NPCs, which is quite fun (I am way down the line in the timeline compare to you, but at this point they think Mogdred is a good guy and Ceawin is a bad guy, for example)!Butterfingers wrote: ↑Thu Jul 20, 2017 12:15 amhow important is it to the main story, whether Mogdred is accepted as Wood-men or not?
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Re: Master of Tyrant's Hill?
Yes, I've read a bit more of DoM, and I can't but feel a little sorry for Mogred. He got a raw deal, really. But he sided with the enemy, rather than face slavery. And he remained loyal to the end, until he was left alone again, in a sense betrayed. I guess he could have escaped Dol Guldur earlier if he wanted, or maybe he was too scared? It's hard to say, but in any case he's got big issues and flaws, which makes him rather interesting. He might be leader material, but maybe the shadow afftected hime too long, so he's kinda cursed? Something like Kullervo? No doubt feeling very bitter about his fate, so it's easy to see him going either way.
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