![Embarrassed :oops:](images/smilies/icon_redface.gif)
Anyway, I've been poking around on this for at least the past year, but since I've never really been able to sit down and run a game, I'm still a bit fuzzy on a few of the ways things work... Most specifically of concern right now as I'm going to help everyone build their characters this week is trying to understand the role of the Body/Heart/Wits attributes, and specifically the Favoured rating for each. I think it finally clicked this past week as I was re-reading some of the sections of the core book, but I wanted to try to explain it to people who know how it works to make sure I have it right before I try to explain it to two new players.
The Body, Heart, and Wits scores are used:
1) to calculate the character's beginning Damage, Parry, Endurance, and Hope scores.
2) to increase the value of a roll during play by using Hope.
a) Use the attribute the skill is arranged under on the sheet (ex. Explore uses Body. Battle uses Heart).
b) For a non-favored skill, you spend 1 hope to raise the total value of the roll by the basic attribute score.
c) For a favored skill, you spend 1 hope to raise the value of the roll by the favored score.
Weapon attacks can be raised similarly, either as non-favored or favored. (Cultural) skills may never be favored.
Do I have this correct?
Also, unlike D&D, TOR characters don't have "levels", but rather just spend their Experience points during Fellowship phases to level up their Wisdom/Valor scores (and thereby get rewards or virtues), or to level up their weapon skills, while Advancement points (earned through the course of the RP) are spent during Fellowship phases to raise common skills.
Third, because I just realized this is a confusion point for me - characters CAN use their initial 10 advancement points to raise weapon skills (for 2/4/6 points), but after initial character creation, they may only use Experience points to further raise weapon skills?
And finally, is there a limit to the number of weapons a character can have skills in, if the player is willing to use their Experience points to rank them up? The character sheets only have four slots, but I assume that is just a space-saving measure (or an unconscious suggestion that it's not worth spending the points for more than four weapon proficiencies)?
Thanks in advance for any input - it just always helps me to understand things if I can explain them to myself... Just want to ensure I'm explaining all of this correctly before I lead two more players down this path.
![Wink ;)](images/smilies/icon_e_wink.gif)