That's right, the RAW doesn't say that Favoured Body is used for damage; Favoured Body is used when spending Hope in order to attack with a Favoured weapon, not to do damage.Hermes Serpent wrote:Covers the use of a Hope point when using any skill. However it seems that like a lot of my fellow LM's I've been unknowingly using a House Rule. From an exhaustive search through both core books I read that the Attribute
Bonus is only used when rolling dice so if no dice are rolled (as for damage) then an Attribute Bonus is not applied and my use of the Favoured Attribute Bonus as the Damage Bonus when using a Hope point is incorrect as per the rules.
Damage rating for favoured weapons
Re: Damage rating for favoured weapons
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Re: Damage rating for favoured weapons
I have the English version too.Hermes Serpent wrote:I don't have the Italian language book so can't tell you where it is in that but in the English version.
ABpage 26 Attributes
"When a player fails at a roll, he may spend one point of
Hope to receive a bonus equal to the Attribute score that
is considered most pertinent for the action. Apply the
favoured Attribute rating if the character is making use of
a favoured skill, or the basic value otherwise."
Covers the use of a Hope point when using any skill. However it seems that like a lot of my fellow LM's I've been unknowingly using a House Rule. From an exhaustive search through both core books I read that the Attribute
Bonus is only used when rolling dice so if no dice are rolled (as for damage) then an Attribute Bonus is not applied and my use of the Favoured Attribute Bonus as the Damage Bonus when using a Hope point is incorrect as per the rules.
As you mentioned your use is actually a HR, but I think it's a pretty good one.
"What is the point of having free will if one cannot occasionally spit in the eye of destiny?" ("Gentleman" John Marcone)
Re: Damage rating for favoured weapons
So Favoured Weapons get a bonus to hit *and* to damage? ... What about 'Weapon Groups'? I think adopting such a rule creates too big a gap (in balance) between the two categories of weapon, personally.Woodclaw wrote:I have the English version too.
As you mentioned your use is actually a HR, but I think it's a pretty good one.
Last edited by Rich H on Sun Feb 09, 2014 12:03 pm, edited 2 times in total.
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Re: Damage rating for favoured weapons
Now that I've actually reread what the rules say rather than what I thought they said I'm dropping the Favoured Body score as extra damage when using Hope.
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"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon
Re: Damage rating for favoured weapons
True, I tend to forgot about that rule since none of my players carries more than one weapon per group.Rich H wrote:So Favoured Weapons get a bonus to hit *and* to damage? ... What about 'Weapon Groups'? I think adopting such a rule creates too big a gap (in balance) between the two categories of weapon, personally.Woodclaw wrote:I have the English version too.
As you mentioned your use is actually a HR, but I think it's a pretty good one.
"What is the point of having free will if one cannot occasionally spit in the eye of destiny?" ("Gentleman" John Marcone)
Re: Damage rating for favoured weapons
The Favoured Attribute is only used as an Attribute Bonus to the roll when you spend a point of Hope on a Favoured Skill (including a Favoured Weapon Skill), but never as a damage bonus.Rich H wrote:So Favoured Weapons get a bonus to hit *and* to damage? ... What about 'Weapon Groups'? I think adopting such a rule creates too big a gap (in balance) between the two categories of weapon, personally.Woodclaw wrote:I have the English version too.
As you mentioned your use is actually a HR, but I think it's a pretty good one.
Otherwise a Favoured Weapon would be much better than a Weapon Group, as some of you have said.
Remember that your DAMAGE value is equal to your Basic Body Attribute (unless you have a Virtue that increases your Damage), and that's the value you add when you roll a Great or Extraordinary Success.
If you feel you're not doing enough Damage. try increasing your Damage Value with Virtues such as Fell-handed or Rewards such as Grievous.
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The One Ring RPG rules developer and proofreader
The One Ring RPG rules developer and proofreader
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Re: Damage rating for favoured weapons
Always Grievous first.
It increases WEAPON damage, so it applies even if the success is not great or extraordinary.
By that alone, it puts every other damage boosting virtue to shame.
It increases WEAPON damage, so it applies even if the success is not great or extraordinary.
By that alone, it puts every other damage boosting virtue to shame.
Re: Damage rating for favoured weapons
My players have gone for Keen first. Not one of the four players has Grievous, three have purchased Keen; as it significantly increases the threat range of a Wound which they see as more important than increasing base damage.Angelalex242 wrote:Always Grievous first.
TOR resources thread: viewtopic.php?f=7&t=62
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TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
Re: Damage rating for favoured weapons
I think that both have their perks and whenever one is more important than the other ultimately boils down to the style of the character. A character using a massive weapon (like a two handed axe) would probably benefit more from Grievous to make short work of his opponents, whereas someone using light weapons would prefer Keen to disable them quicker.Rich H wrote:My players have gone for Keen first. Not one of the four players has Grievous, three have purchased Keen; as it significantly increases the threat range of a Wound which they see as more important than increasing base damage.Angelalex242 wrote:Always Grievous first.
"What is the point of having free will if one cannot occasionally spit in the eye of destiny?" ("Gentleman" John Marcone)
Re: Damage rating for favoured weapons
For light weapons Fell can be better than Keen as it raises the Injury Rating. Protection Tests against many light weapons are fairly easy to pass without their rating being raised.Woodclaw wrote:I think that both have their perks and whenever one is more important than the other ultimately boils down to the style of the character. A character using a massive weapon (like a two handed axe) would probably benefit more from Grievous to make short work of his opponents, whereas someone using light weapons would prefer Keen to disable them quicker.
Last edited by Rich H on Sat Feb 15, 2014 1:09 am, edited 1 time in total.
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