You brilliantly summarize my view Robert, & this is one of the reasons I love ToR.SirKicley wrote:The result of having less complicated rule systems to worry about (500 spells, 200 feats, complicated combat resolutions and ubiquitous modifiers, several classes, races, prestige classes, 50 different "Conditions", and tons of magical items and effects), is that it allows more time to focus on more narrative play - whether it's spent on roleplaying interaction, story development, character integration to the story (the arwen/aragorn comment for instance), etc.
Every game has its strengths & weaknesses, & most of us have probably played D&D at one point or another. I first played it in 1977 (!) & had the good fortune to learn from a couple of DMs who emphasized role-playing over roll-playing. We developed some incredible games with minimal rules, & I use to laugh when I'd show up to run a game sans DM Guide, & new players familiar with different styles would ask me in shock how I could run a game?
I only bring it up to mention that we all have different styles & I also don't find the other type of gaming ("lazy" DMs, et al) appealing. I'm guessing that's another reason why many of us prefer ToR .