He's done lots of great stuff... His work on the Laundry springs to mind immediately. Top game.
Moria
Re: Moria
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
Re: Moria
I have yet to see something of Gareth's that is not outstanding. Rich, if you end up ever moving to Night's Black Agents, you should check out The Zalozhniy Quartet, another brilliant adventure that he penned.
Last edited by Majestic on Wed Feb 28, 2018 8:43 pm, edited 1 time in total.
Adventure Summaries for my long-running group (currently playing through The Darkening of Mirkwood/Mirkwood Campaign), and the Tale of Years for a second, lower-level group (in the same campaign).
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Re: Moria
Agreed. From Paranoia onwards I've been a fan of Gareth's.
Garrett
Garrett
Read my campaign's journal entries at https://the-company-of-the-whiskey-drin ... ortal.com/
Re: Moria
It's on my shelf mate, awaiting deployment!
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
Re: Moria
[First Post]
I am a future TOR GM just starting to read the core rule-book (and buying the books from my FLGS), and I greatly look forward to this Moria box set. I have the Decipher version of a few years back and I greatly enjoy it, and I expect this new version to surpass it (based on the quality of the TOR products I have so far).
What I would like to see in any future Moria based products is similar to what have been mentioned in previous threads: a historical overview, more information on dwarves cultures and clans/houses, rules for adventuring/exploring/fighting underground, a "nodal" map of the Moria complex with "modular" tiles, encounter areas, hazards/traps, events and rooms in addition to the "set piece" encounters like the main gates, the Great Hall, the bridge, the Throne Room, an armory, the main treasure vault, and the lair of the Balrog (regardless if it has wings or not).
I would also like (inspired on the TOR Mirkwood campaign) a long term campaign to reclaim Moria from the Shadow over the course of a few decades, as I will be playing a non-canon campaign and I don't worry about the event's of the LOTR books/movies, so the chance to retake Moria from the forces of the Shadow will be for me an epic campaign that I would love to run.
I like that it will be produced with both TOR and AME rules separately (thanks!), and I hope it has a lot of handouts for both the GM and players. Money is not a concern for me (as long as it doesn't surpass $100) as I expect to pay handsomely for the "crown jewels" of a TOR supplement, and I will pre-order as soon as that is made available as an option.
That is it for now, I will be reading and posting more after the weekend.
I am a future TOR GM just starting to read the core rule-book (and buying the books from my FLGS), and I greatly look forward to this Moria box set. I have the Decipher version of a few years back and I greatly enjoy it, and I expect this new version to surpass it (based on the quality of the TOR products I have so far).
What I would like to see in any future Moria based products is similar to what have been mentioned in previous threads: a historical overview, more information on dwarves cultures and clans/houses, rules for adventuring/exploring/fighting underground, a "nodal" map of the Moria complex with "modular" tiles, encounter areas, hazards/traps, events and rooms in addition to the "set piece" encounters like the main gates, the Great Hall, the bridge, the Throne Room, an armory, the main treasure vault, and the lair of the Balrog (regardless if it has wings or not).
I would also like (inspired on the TOR Mirkwood campaign) a long term campaign to reclaim Moria from the Shadow over the course of a few decades, as I will be playing a non-canon campaign and I don't worry about the event's of the LOTR books/movies, so the chance to retake Moria from the forces of the Shadow will be for me an epic campaign that I would love to run.
I like that it will be produced with both TOR and AME rules separately (thanks!), and I hope it has a lot of handouts for both the GM and players. Money is not a concern for me (as long as it doesn't surpass $100) as I expect to pay handsomely for the "crown jewels" of a TOR supplement, and I will pre-order as soon as that is made available as an option.
That is it for now, I will be reading and posting more after the weekend.
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Re: Moria
First, welcome to the TOR community and good luck with your game!Giorgio wrote: ↑Fri Mar 09, 2018 7:26 pmWhat I would like to see in any future Moria based products is similar to what have been mentioned in previous threads: a historical overview, more information on dwarves cultures and clans/houses, rules for adventuring/exploring/fighting underground, a "nodal" map of the Moria complex with "modular" tiles, encounter areas, hazards/traps, events and rooms in addition to the "set piece" encounters like the main gates, the Great Hall, the bridge, the Throne Room, an armory, the main treasure vault, and the lair of the Balrog (regardless if it has wings or not).
Unfortunately, I don't think that there is much from Tolkien's legendarium that can be included about the other six Houses of the Dwarves. Most of what we know about the Dwarves of the Blue Mountains is from The Silmarillion, though their House names are only revealed in the HOME volume The People of Middle-earth. I've just been calling them the Dwarves of Belegost and the Dwarves of Nogrod. The four Houses of the Dwarves in the East are also named in PoMe. Unless something changes (or has changed) I think that the TOR design team can only draw from the LotR appendices, primarily from the last section of Appendix A, "Durin's Folk". That said, I am working on a home-brewed piece about a Dwarf-colony (of Blacklocks) from the East established near the Sea of Rhûn following the Battle of Azanulbizar.
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."
Re: Moria
Thanks! Can you clear up for me what material C7 can use in its TOR RPG? I have seen some post referring to different sources of information, but I am up to-date on what the TOR RPG license allows or not.Otaku-sempai wrote: ↑Fri Mar 09, 2018 7:47 pmFirst, welcome to the TOR community and good luck with your game!
Unfortunately, I don't think that there is much from Tolkien's legendarium that can be included about the other six Houses of the Dwarves. (snip)
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Re: Moria
Well, Cubicle 7 has not gone into great detail (and I'm sure there are good reasons for that) but the license is through Middle-earth Enterprises, a division of The Saul Zaentz Company, which suggests that they can only use The Hobbit and The Lord of the Rings (and maybe the films) as official references.
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."
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Re: Moria
This probably has been mentioned, but what I would like to see with Moria, in addition to history, background, maps & layouts etc., is an sand-box type campaign where the dwarven colony tries to establish itself and drive out whatever's lurking in the dark.
So rules for colony building and managing, where the players (if they're dwarves or other personages in positions of command) can decide how to proceed with the enterprise and having to make difficult choices. Resource and manpower handling etc. Rules for mining and prospecting!
Then complement this with story framework (much like in Darkening but more focused) and great and dramatic set piece scenarios and adventures themed to certain locations, items and/or opponents, and so on. You know, the perfect Moria Box, no less!
So rules for colony building and managing, where the players (if they're dwarves or other personages in positions of command) can decide how to proceed with the enterprise and having to make difficult choices. Resource and manpower handling etc. Rules for mining and prospecting!
Then complement this with story framework (much like in Darkening but more focused) and great and dramatic set piece scenarios and adventures themed to certain locations, items and/or opponents, and so on. You know, the perfect Moria Box, no less!
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